﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Beetle.Sl.EditorControl.Core
{
    internal interface IEditorControl
    {
        string ResId { get; set; }
        void ResourceLoaded(Editor editorInst);
        bool IsHasResours();
        byte[] GetBytes();
        void SetBytes(string resId, byte[] bytes);
        string ResString { get; set; }
        void Serialize();
        void SetXaml(string xaml);
    }
}
